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?Android Software Progression Chapter four. Underneath the Covers: Startup Code and Resources with the MJAndroid Software Chapter 3 introduced the major software we use with this book to illustrate elementary Android concepts. That chapter explained which information make up the source code, but it surely didn’t actually cover any source code inside software. We’ll commence hunting at source code with this chapter. And to permit you to definitely get started developing an software without delay, we’ll begin with the earliest task every standalone software has to perform: initialization. The events covered within this chapter occur in between your selecting “Run As Android Application” from the Eclipse menu and seeing the map that MJAndroid displays at startup. This chapter shows how Android makes it quick to develop relatively complex purposes. In just 80 lines of code and some associated XML resource documents, MJAndroid manages to: Display an interactive map Track the existing location belonging to the Android phone and update the map Form a local databases of facts and load consumer preferences into it Make available a dynamically changing menu Display person interface things this kind of as labels, buttons, and spinners Run a new Activity to display a supporting screen The Java code in an Android software interacts tightly with XML resource data files, so we’ll bounce back again and forth relating to them with this chapter. As we point out repeatedly, XML documents are easier to tweak during improvement and keep up over the life of an software. The layout of Android encourages you to definitely specify the appearance and behavior belonging to the software while in the resource information. Initialization Parameters in AndroidManifest.xml As Chapter 3 explained, we told Android to launch Microjobs.java as being the number one Activity for MJAndroid. We defined that to the Software tab of your AndroidManifest.xml editor. The earliest part for the XML code that success from that choice is revealed below: This section for the chapter focuses around the XML on this file. The MicroJobs Activity is identified with the manifest in the beginning for the file. This part from the file is normally created in Eclipse in the event you number one develop the Job you use to put in writing your software . Like all effective XML documents, line 1 has the standard declaration for the XML version additionally, the character encoding second hand. Before we get into the Activities that make up the MJAndroid software, we define a couple parameters and declare needed permissions for your whole software: This is just the package name we gave when we created the software in Eclipse. It is also the default package for all the modules inside of the software. This is definitely an integer that should always increment with every single new version of your software. Every software should include a version code, and it should always be a monotonically increasing integer from version to version. This allows other programs (this sort of as Android Market, installers, and launchers) easily figure out which is the latest version of an software. The filename of your .apk file should include this same version variety, so it is obvious which version it is made up of. This version identifier is usually a string, and it is intended to be further like the version quantities you usually see for programs. The naming convention is up to you, but generally the idea is to employ a scheme like m.n.o (for as the majority of quantities as you ought to use), to identify successive ranges of change to the software. The idea is this is the version identifier that would be displayed to some consumer (either by your software or another software). There are four of these in MJAndroid, and they declare that the software intends to utilise abilities of Android that require explicit permission from the consumer on the cellular gadget jogging the software. The permission is requested if the software is installed, and from then on Android remembers that the person says it was OK (or not) to run this software and obtain the secure elements. There are a great many permissions previously defined in Android, all described on the Android documentation (search for android.Manifest.permission ). You may also define your very own permissions and use them to restrict other applications’ obtain to functions in the software, unless the consumer grants one other software that permission. The permissions requested listed here are: ACCESS_FINE_LOCATION. which is required to obtain location detail from the GPS sensor. ACCESS_LOCATION_EXTRA_COMMANDS. The Android documentation doesn’t tell us which location commands are “extra,” so we’ll ask for all of these. CALL_PHONE. This allows for MJAndroid to request that the Dialer site a cellular phone call on its behalf. ACCESS_MOCK_LOCATION. so we can get fake location guidance when we’re functioning underneath the emulator. INTERNET. so we can retrieve map tiles over an Internet relationship. This is the filename for a PNG file that comprises the icon you’d like to work with for ones software. In this particular case we’re telling the Android SDK to appear to the icon file inside drawable subdirectory on the res (resources) directory less than MJAndroid. Android will use this icon on your software with the Android Desktop. Turning our attention to the definition with the for starters (and main) Activity, MicroJobs, we to begin with define some attributes for your Activity: The name of your Activity. The total name in the Activity features the package name (which in our software is “com.microjobsinc.mjandroid.MicroJobs”), but since this file is always put to use with the package’s namespace, we really do not demand to include the leading package names. The Android SDK strips the package name down to “.MicroJobs” when it creates this part of AndroidManifest.xml . and even the leading period is optional. The label that we like to appear in the top of your Android screen if the Activity is for the screen. We saw this before in HelloWorld, where we changed the string in strings.xml to match our software. We then declare an intent filter that tells Android when this Activity should be run. We talked briefly about Intents in Chapter 1. and now we see them in use. As you’ll recall, when Android encounters an Intent to fulfill, it looks among the out there Activities and Companies to pick something that can assistance the Intent. We established two attributes: Right now Android is trying to launch this software, so it is researching for an Activity that declares itself all set to resolve the MAIN action. Any software that is certainly going to be launched by the Launcher needs to have exactly a person Activity or Support that makes this assertion. The Intent resolver in Android employs this attribute to further qualify the Intent that it is searching for. In this particular case, the qualification is we’d like for this Activity to be displayed inside Person Menu so the person can select it to get started on this software. Specifying the LAUNCHER category accomplishes this. It's possible to have a perfectly valid software without this attribute-you just won’t be able to launch it from the Android person interface. Normally, again, you’ll have exactly a particular LAUNCHER for every software, and it will appear with the same intent filter because the opening Activity of your software. 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